![]() Where I have yet to misfire an Entangling Shot wielding the DualShock 4 playing on TV, when playing on the Vita, my Demon Hunter’s missile-fire will careen wide of the mark at least once per scrum, and on occasion fire in the opposite direction. There’s significantly less play, in other words, which when you factor in the Vita’s inherent screen lag, makes for fussy results. You could stack at least two of the Vita’s nubs to meet one of DualShock 4’s, and that’s being conservative when you factor in the subsurface rotary base and joint. ![]() Have you ever held a DualShock controller next to the Vita? Try it, paying attention to the length of the thumb controllers. If you’re standing back a ways from a cluster of enemies, no problem, but get yourself blocked up by a squad of Wallers, say, and that lack of one-to-one hair-trigger dependability leads to wasted potion quaffing at best, and at worst, sudden (and unwarranted) death. Deep blue (normal magical) items, which look deep purple to me, are almost illegible against the screen’s black background.Īs usual, the Vita’s rear touchpad stands in for the missing DualShock secondary triggers, but it’s about as reliable as Microsoft’s Kinect, failing to trigger at first tap about a third of the time. ![]() And the game’s informational nexus, where you fiddle your inventory and skills or check your paragon level and quest objectives, is…actually not too bad, except when you’re looking at colored text. Just keeping your bearings turns into a needle-hunt: the automap at maximum zoom becomes a faint overlay that’ll let you keep track of the edges of things or pinpoint simplistic map icons like red hearts (healing nodes), but where points of interest lie clustered together, you might as well be sorting specks of sand in an anthill. Secondary feedback panels are equally obscure: you can tell you’re benefitting from some sort of power-up, but only that, the icon-of-whatever in its nanoscale square rendered inscrutable. You’ll need to memorize face-button ability assignments, for instance, because the icons at screen bottom identifying what’s what are lookalike blobs of light smaller than eraser heads. It’s a Blizzard game! Granted, no one plays Diablo 3 for the sculpted prose or imaginative plotting, but let’s say you ignore the writing team’s potboiler blather - there’s a lot of gameplay-specific stuff that’s lost in the shrunken muddle, even if you hold the Vita close and squint. Of course, this dictionary comes with one of those slide-over magnifying lenses the Vita has no such feature. The text in my copy of The Compact Oxford English Dictionary - which reduces the entire 20-volume to a single grimoire-sized tome resized by a third of its original dimensions - is roughly on par. Words that correspond to face button selections in the game and that look just right on a TV screen per Blizzard’s PC-to-console redesign are practically Lilliputian on the Vita’s minuscule display. Fire up Diablo 3 on the Vita courtesy the PS4 and you’re transported to a world that’ll give you some sense of what yours is going to feel like when you’re finally trundling through middle age with a pair of reading glasses dangling from shirt pocket or lapel.
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